Games

Narrative Design,
Game Design, Writing
Overgrown
Project Type: Group (over 80 developers, about 10 months)
Role: Narrative Designer, Game Designer, Dialogue Writer, Quest Designer.
Game Engine: Unreal 5
Description: A 2.5D Action Roleplaying Game, Overgrown follows Lily Sene as she searches for her Botanist father in a museum infected by fungi with sentient plants. Explore, fight enemies, complete quests for a variety of personalities, and discover the secret behind the infection.

Systems Design,
Unreal Engine,
Blueprinting,
Deadwood
Project Type: Group (over 80 developers, about 10 months)
Role: Narrative Designer, Game Designer, Dialogue Writer, Quest Designer.
Game Engine: Unreal 5
Description: A 2.5D Action Roleplaying Game, Overgrown follows Lily Sene as she searches for her Botanist father in a museum infected by fungi with sentient plants. Explore, fight enemies, complete quests for a variety of personalities, and discover the secret behind the infection.

Blueprinting, Game Design, Narrative Design, UI
Re:Frame
Project Type: Group (over 80 developers, about 10 months)
Role: Narrative Designer, Game Designer, Dialogue Writer, Quest Designer.
Game Engine: Unreal 5
Description: A 2.5D Action Roleplaying Game, Overgrown follows Lily Sene as she searches for her Botanist father in a museum infected by fungi with sentient plants. Explore, fight enemies, complete quests for a variety of personalities, and discover the secret behind the infection.

Documentation, Game Design, Narrative Design
Expiration Inspection
Project Type: Group (over 80 developers, about 10 months)
Role: Narrative Designer, Game Designer, Dialogue Writer, Quest Designer.
Game Engine: Unreal 5
Description: A 2.5D Action Roleplaying Game, Overgrown follows Lily Sene as she searches for her Botanist father in a museum infected by fungi with sentient plants. Explore, fight enemies, complete quests for a variety of personalities, and discover the secret behind the infection.

Game Design, Narrative Design, Graphic Design
Diagnosis: Deathmatch
Project Type: Group (over 80 developers, about 10 months)
Role: Narrative Designer, Game Designer, Dialogue Writer, Quest Designer.
Game Engine: Unreal 5
Description: A 2.5D Action Roleplaying Game, Overgrown follows Lily Sene as she searches for her Botanist father in a museum infected by fungi with sentient plants. Explore, fight enemies, complete quests for a variety of personalities, and discover the secret behind the infection.

Narrative Design, Game Design, Level Design
>MANDATORY_
UPDATE
Project Type: Group (over 80 developers, about 10 months)
Role: Narrative Designer, Game Designer, Dialogue Writer, Quest Designer.
Game Engine: Unreal 5
Description: A 2.5D Action Roleplaying Game, Overgrown follows Lily Sene as she searches for her Botanist father in a museum infected by fungi with sentient plants. Explore, fight enemies, complete quests for a variety of personalities, and discover the secret behind the infection.

Narrative Design, Game Design, Level Design
Star Wars: Mission Underground
Project Type: Group (over 80 developers, about 10 months)
Role: Narrative Designer, Game Designer, Dialogue Writer, Quest Designer.
Game Engine: Unreal 5
Description: A 2.5D Action Roleplaying Game, Overgrown follows Lily Sene as she searches for her Botanist father in a museum infected by fungi with sentient plants. Explore, fight enemies, complete quests for a variety of personalities, and discover the secret behind the infection.

Writing, Dialogue Writing, Narrative Design
Star Wars: Vengeance of the Huntress
Project Type: Group (over 80 developers, about 10 months)
Role: Narrative Designer, Game Designer, Dialogue Writer, Quest Designer.
Game Engine: Unreal 5
Description: A 2.5D Action Roleplaying Game, Overgrown follows Lily Sene as she searches for her Botanist father in a museum infected by fungi with sentient plants. Explore, fight enemies, complete quests for a variety of personalities, and discover the secret behind the infection.
