Linear Dialogue
Dialogue sheets from my project known as "MANDATORY_UPDATE." The game took 20 week to make, wit 9 developers. I functioned as the lead game designer and as the sole narrative designer. I wrote, voice directed, and implemented over 200 lines of dialogue.
Branching Dialogue
A branching path Twine adventure game called "Bloody First Impressions." The project took place over 4 weeks as a solo endeavor, with assets procured from Illustrator Vivienne English and Adobe Stock.
Character Design - Writing & The Three Cs
A screencap of a Miro board created in ideation for the Game Design Document of a concept project called "Expiration Inspection."

Screenplay Format - Linear
Prototype dialogue created for StarStrike Studios. This snippet is prototype dialogue to explore the characters Stowe and Tulip, particularly their relationship. It was also designed to be implemented in game to test out the dialogue system utilizing Unreal Engine.
Screenplay Format - Nonlinear
This script was created for an immersive writing and media course, with the project spanning over two weeks as a solo venture. It is a fictional historical VR game loosely based off of the historical Lady Jane Grey.
Barks
Sample barks based off of the game "Life is Strange," by DONTNOD. The sheet was made as an exercise in characterization and variation in barks, as well as in matching other writing styles.
Flavor Text
Sample flavor text made for the game "Baldur's Gate 3," by Larian Studios. This project focused on learning the style of writing of the game in terms of the flavor text as well as finding objects within Dungeons and Dragons that were not used or mentioned in-game.
Copywriting
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Prose
This is a work-in-progress manuscript of historical fantasy novella I am working on called "Talafsa." This story is a love story between a Talafsa, a Libyan sea monster, who is a Berber Pirate, and a Catalonian Pirate. It is set in the 1650's Mediterranean Sea during the Golden Age of Piracy.
