



Diagnosis: Deathmatch
Project Type: Group (5 developers, 4 weeks)
Focus: Board Game Production, Narrative Design, Game Design.
Role: Narrative Designer, Game Designer, Graphic Designer
Game Engine: Tabletop, Analog
Language: N/A
Description:
A group of doctors wake up one day to discover they've been cursed into adorable forms and forced to kill each other! Diagnosis: Deathmatch is a multiplayer competitive board game where it's kill or be killed.
The project was made for the Core Principles of Game Design course at SCAD. I worked with 4 other developers in an in-person format over a 4 week period in order to create, balance mechanically, and professionally print a board game. I specifically worked on developing the mechanics, balancing the game, writing the narrative, and putting together the box art and assets for printing.
Process Work
The final presentation for this project, including the rulebook and information about our ideation and creation process.
