Overgrown
Project Type: Group (40 developers, About 5 months)
Focus: Development Pipeline, Game Production, Narrative Design, Game Design.
Role: Narrative Designer, Game Designer, Dialogue Writer, Quest Designer.
Game Engine: Unreal 5
Language: Unreal Blueprint
Description:
A 2.5D Action Roleplaying Game, Overgrown follows Lily Sene as she searches for her Botanist father in a museum infected by fungi with sentient plants. Explore, fight enemies, complete quests for a variety of personalities, and discover the secret behind the infection.
The project is a SCAD based collaboration between the SCAD Animation Studios and SCAD Game Studios. I worked with 39 other developers in an in-person format over the span of about 5 months. This project is ongoing.
Process Work
The Miro board for this project, with the plotted story beats, gameplay structure, puzzle ideations, detailed character sheets, and much more. This was a collaborative effort, but most of the sections done in light blue were solely me.
The dialogue sheet for a major NPC of the game: Goldbloom. He is the shopkeeper and where the game economy gets utilized.
Additional footage of gameplay. I was part of the production of asset modeling and textures as extra help, but mainly focused on dialogue and story implementation.