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Overgrown

Project Type: Group (over 80 developers, about 10 months)

Focus: Development Pipeline, Game Production,  Narrative Design, Game Design.

Role: Narrative Designer, Game Designer, Dialogue Writer, Quest Designer.

Game Engine: Unreal 5

Language: Unreal Blueprint

Description:

A 2.5D Action Roleplaying Game, Overgrown follows Lily Sene as she searches for her Botanist father in a museum infected by fungi with sentient plants. Explore, fight enemies, complete quests for a variety of personalities, and discover the secret behind the infection. 

The project is a SCAD based collaboration between the SCAD Animation Studios and SCAD Game Studios. I worked with 79 other developers in an in-person format over the span of about 10 months. This project is now officially on Steam as a playable demo, and was a finalist for the Rookie awards, as well as being featured on the Unreal Engine Student Showcase!

Process Work

The Miro board for this project, with the plotted story beats, gameplay structure, puzzle ideations, detailed character sheets, and much more. This was a collaborative effort, but most of the sections done in light blue were solely me.

The dialogue sheet for a major NPC of the game: Goldbloom. He is the shopkeeper and where the game economy gets utilized.

Additional footage of gameplay. I was part of the production of asset modeling and textures as extra help, but mainly focused on dialogue and story implementation.

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