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Re:Frame
Project Type: Solo, 10 weeks
Focus: Blueprinting in Unreal Engine
Role: Programmer, Game Designer, Puzzle Designer, UI, Narrative Designer
Game Engine: Unreal Engine 5.5.2
Language: Blueprinting
Description:
A 5 minute gameplay video of the branching puzzle experience I made known as Re:Frame.
The project was made for the SCAD Core Principles of Game Tech course. I worked alone for 10 weeks to deliver a project complete with mechanics, sound, and multiple endings. I programmed in physics, a weapon pickup system, an enemy spline, a way to kill/catch the enemy, and a puzzle trigger complete with UI.
Process Work - Blueprints and Planning
Samples of blueprints for different mechanics - commented.


The plan for the game with systems lined out- made with Twine.
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