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Re:Frame

Project Type: Solo, 10 weeks

Focus: Blueprinting in Unreal Engine

Role: Programmer, Game Designer, Puzzle Designer, UI, Narrative Designer

Game Engine: Unreal Engine 5.5.2

Language: Blueprinting

Description:

A 5 minute gameplay video of the branching puzzle experience I made known as Re:Frame. 

The project was made for the SCAD Core Principles of Game Tech course. I worked alone for 10 weeks to deliver a project complete with mechanics, sound, and multiple endings. I programmed in physics, a weapon pickup system, an enemy spline, a way to kill/catch the enemy, and a puzzle trigger complete with UI. 

Process Work - Blueprints and Planning

Samples of blueprints for different mechanics - commented.

Twine1.png
Twine2.png

The plan for the game with systems lined out- made with Twine.

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