Deadwood
Project Type: Group of 5, 10 Weeks
Focus: Blueprinting in Unreal Engine
Role: Systems Designer, Game Designer, Narrative Designer, Sound Designer
Game Engine: Unreal Engine 5.5
Language: Blueprinting
Description:
A 5 minute gameplay video of the robotic firefighting platformer I made called Deadwood.
The project was made for the SCAD Applied Principles of Game Design course. I worked with a group for 10 weeks to deliver a full playable level. I delivered systems and sounds for the project, including a fire propagation system, hosing, breaking debris with an axe, the ability to swap tools with the mouse wheel, energy, water, and health, as well as some minor physics components and charging stations.
Process Work
3 C's of Game Design Presentation for Deadwood