top of page

Deadwood

Project Type: Group of 5, 10 Weeks

Focus: Blueprinting in Unreal Engine

Role: Systems Designer, Game Designer, Narrative Designer, Sound Designer

Game Engine: Unreal Engine 5.5

Language: Blueprinting

Description:

A 5 minute gameplay video of the robotic firefighting platformer I made called Deadwood.

The project was made for the SCAD Applied Principles of Game Design course. I worked with a group for 10 weeks to deliver a full playable level. I delivered systems and sounds for the project, including a fire propagation system, hosing, breaking debris with an axe, the ability to swap tools with the mouse wheel, energy, water, and health, as well as some minor physics components and charging stations.  

Process Work 

3 C's of Game Design Presentation for Deadwood

© 2035 by Ann Young. Powered and secured by Wix

bottom of page