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C++ Implementation Project

Project Type: Solo, 3 Days

Focus: Implementing C++ in Unreal Engine

Role:Programmer, Game Designer, Mechanics Designer

Game Engine: Unreal Engine 5.5

Language: C++

Description:

This was a sort of mini-project for myself, in order to grasp how C++ works when implemented into Unreal Engine. I also took it as a sort of design exercise regarding autobattlers, with research being done as to what the design scheme is for differing types of characters.  While I had worked in other coding languages, such as Python and JavaScript, I had been timid in my approach to C++. In order to resolve that, I forced myself to just use it, and learn along the way.

Process Work 

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