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Expiration Inspection

Project Type: Solo, 3 Weeks

Focus: Crafting a professional Game Design Document

Role: Writer, Game Designer, Narrative Designer, Level Designer

Game Engine: N/A

Language: N/A

Description:

An in-depth, 20 page Game Design Document following professional standards acquired through research.

The project was made for the SCAD ARLH 376: Historical Virtual Environments. The goal of the project was to create a Game Design Document based on or creating a virtual environment, a space that takes the audience out of their own lived experiences. I decided to take direct inspiration from a virtual environment we had covered, which was Francis Glessner Lee's Nutshell Studies of Unexplained Death. I then took the environments and the overall concepts and translated them into a fully detailed GDD, complete with visuals and a story breakdown. 

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