Bubble Blight
Project Type: Group (15 developers, 48 hours)
Focus: Development Pipeline, Game Production, Narrative Design, Game Design
Role: Narrative Design Lead, Game Design Lead, Level Designer, Texture Artist
Game Engine: Unreal 5
Language: Unreal Blueprint
Description:
An Action Adventure game, follow Pest as they attempt to clean up the town and make it all pastel goth. This shooter has a variety of enemy fighting styles, a bubble wand with bubbles that shoot out and also change the colors of everything, and a completely changeable environment.
The project was made for the 2025 Global Game Jam, where the theme was "Bubbles." I worked with 14 other developers in a hybrid in-person and over call format and developed this project outside of classes.
Process Work
The complete Game Design Document for the project, including detailed explanations of mechanics, goals, game loops, narrative, and level designs.

The draft of the level designs for all four planned areas, including where enemies and bosses would spawn. We had to scope down to only Area 1.